Wargames from gladiators to gigabytes
Where did wargames come from? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splend...
Saved in:
| Main Author: | Van Creveld, Martin (Author) |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
New York
Cambridge University Press
2013
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Call Number : | U 310 .V36 2013 |
Similar Items
War games a history of war on paper
by: Hilgers, Philipp von
Published: (2012)
by: Hilgers, Philipp von
Published: (2012)
U.S. Navy fundamentals of war gaming
by: McHugh, Francis J.
Published: (2013)
by: McHugh, Francis J.
Published: (2013)
Naval wargaming: from ancient galleys to modern u-boats
by: Hague
Published: (1992)
by: Hague
Published: (1992)
Scenario manual
Published: (1992)
Published: (1992)
Scenario manual
Published: (1992)
Published: (1992)
Little Wars (A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2008)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2008)
Little Wars
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
Joystick soldiers the politics of play in military video games
Published: (2010)
Published: (2010)
Handbook of digital games
Published: (2014)
Published: (2014)
Gladiators deadly arena sports of ancient Rome
by: Epplett, Christopher
Published: (2016)
by: Epplett, Christopher
Published: (2016)
The pyramid of game design designing, producing and launching service games
by: Lovell, Nicholas
Published: (2019)
by: Lovell, Nicholas
Published: (2019)
Fundamentals of game design
by: Adams,Ernest
Published: (2007)
by: Adams,Ernest
Published: (2007)
Fundamentals of game design
by: Adams, Ernest
Published: (2010)
by: Adams, Ernest
Published: (2010)
Card Games
by: Parlett
Published: (1999)
by: Parlett
Published: (1999)
Racing the beam the Atari video computer system /
by: Montfort, Nick
Published: (2009)
by: Montfort, Nick
Published: (2009)
Encyclopedia of games rules and strategies for more than 250 indoor and outdoor games,from darts to backgammon
by: Burns
Published: (1998)
by: Burns
Published: (1998)
Floor Games
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
Floor Games; a companion volume to "Little Wars"
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2003)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2003)
Jan-jan jala kumpulan permainan tradisional kanak-kanak
Published: (1997)
Published: (1997)
Microsoft XNA game studio creator's guide
by: Cawood, Stephen
Published: (2009)
by: Cawood, Stephen
Published: (2009)
Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices /
Published: (2009)
Published: (2009)
Games Without Music for Children
by: Bates, Loïs
Published: (2011)
by: Bates, Loïs
Published: (2011)
Games for Everybody
by: Hofmann, Mary Christiana, 1884-
Published: (2005)
by: Hofmann, Mary Christiana, 1884-
Published: (2005)
Games For All Occasions
by: Blain, Mary E., 1872-
Published: (2008)
by: Blain, Mary E., 1872-
Published: (2008)
Games for the Playground, Home, School and Gymnasium
by: Bancroft, Jessie Hubbell, 1867-
Published: (2008)
by: Bancroft, Jessie Hubbell, 1867-
Published: (2008)
School, Church, and Home Games
by: Draper, George Orrin, 1884-
Published: (2005)
by: Draper, George Orrin, 1884-
Published: (2005)
My Book of Indoor Games
by: Squareman, Clarence
Published: (2004)
by: Squareman, Clarence
Published: (2004)
Designing the user experience of game development tools
by: Lightbown, David
Published: (2015)
by: Lightbown, David
Published: (2015)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Gaming the system designing with Gamestar mechanic
by: Tekinba, Katie Salen, et al.
Published: (2014)
by: Tekinba, Katie Salen, et al.
Published: (2014)
AI and artificial life in video games
by: Lecky-Thompson, Guy W.
Published: (2008)
by: Lecky-Thompson, Guy W.
Published: (2008)
Similar Items
-
War games a history of war on paper
by: Hilgers, Philipp von
Published: (2012) -
U.S. Navy fundamentals of war gaming
by: McHugh, Francis J.
Published: (2013) -
Naval wargaming: from ancient galleys to modern u-boats
by: Hague
Published: (1992) -
Scenario manual
Published: (1992) -
Scenario manual
Published: (1992)


