War games a history of war on paper

For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. M...

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Bibliographic Details
Main Author: Hilgers, Philipp von (Author)
Other Authors: Benjamin, Ross (Translator)
Format: Book
Language:English
Published: Cambridge, Mass. MIT Press [2012]
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240 1 0 |a Kriegsspiele.  |l English 
245 1 0 |a War games  |b a history of war on paper  |c Philipp von Hilgers ; translated by Ross Benjamin 
264 1 |a Cambridge, Mass.  |b MIT Press  |c [2012] 
264 4 |c ©2012 
300 |a xii, 220 pages  |b illustrations  |c 24 cm 
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338 |a volume  |2 rdacarrier 
500 |a Translation of: Kriegsspiele 
504 |a Includes bibliographical references and index 
505 0 |a The battle of numbers in the middle ages -- Power games in the Baroque period -- The state of the war game -- Historiography in real time -- Higher mathematics and Nomos of the Earth -- From formula games to the universal machine. 
520 |a For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board--topped table with drawers for game implements. He explains Clausewitz's emphasis on the "fog of war" and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality. 
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650 0 |a War games  |x History 
650 0 |a Games of strategy (Mathematics)  |x History 
700 1 |a Benjamin, Ross  |e translator 
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