Examining the evolution of gaming and its impact on social, cultural, and political perspectives

"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher

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Bibliographic Details
Other Authors: Valentine, Keri Duncan (Editor), Jensen, Lucas John (Editor)
Format: Book
Language:English
Published: Hershey, PA IGI Global [2016]
Series:Advances in human and social aspects of technology book series
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020 |a 9781522502616 (hardcover) 
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040 |a UPNM  |b eng  |c UPNM  |e rda 
090 |a GV 1469.34.S52  |b E936 2016 
245 0 0 |a Examining the evolution of gaming and its impact on social, cultural, and political perspectives  |c Keri Duncan Valentine and Lucas John Jensen, editors 
264 1 |a Hershey, PA  |b IGI Global  |c [2016] 
264 4 |c © 2016 
300 |a xxxiv, 456 pages  |b illustrations  |c 29 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
490 1 |a Advances in Human and Social Aspects of Technology (AHSAT) Book Series  |x 2328-1316 
504 |a Includes bibliographical references and index 
505 0 |a A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digital Play Environments / Lucas Jensen, Daisyane Barreto, Keri Valentine -- Telling Tales with Technology : Remediating Folklore and Myth through the Videogame Alan Wake / Dawn Stobbart -- "There are No Observers Here" : The Video Game Gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel Monforton -- The Game Space of Dear Esther and Beyond : Perspective Shift and the Subversion of Player Agency / Harrington Weihl -- Apportioned Commodity Fetishism and the Transformative Power of Game Studies / Judd Ruggill, Ken McAllister, Tobias Conradi, Steven Conway, Jennifer deWinter, Chris Hanson, Carly Kocurek, Kevin Moberly, Randy Nichols, Rolf Nohr, Marc Ouellette -- Co-Creation and the Distributed Authorship of Video Games / Stephanie Jennings -- She Designs Therefore She Is? : Evolving Understandings of Video Game Design / Carolyn Cunningham -- Gaming Before E-Sports : Playing with Gender in Early Gaming Communities, 1993-2001 / Marley-Vincent Lindsey -- Knowledge Production in E-sports Culture : Learning with and from the Masters / Robert Hein, Jason Engerman -- Affordances and Constraints of Analog Games for Ethics Education : Dilemmas and Dragons / Spencer Greenhalgh -- Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues / Sonja Gabriel -- Gaming to Increase Reading Skills : A Case Study / Laura Kieran, Christine Anderson -- Game/Write : Gameplay as a Factor in College-Level Literacy and Writing Ability / Sandy Baldwin, John Jones, Nicholas Bowman -- Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom : Teaching Science the Chutes and Ladders Way! / Angela Dowling, Terence Ahern -- Playful Experiments : Conditions of "An Experience" in Touchscreen Games by a Non-Hermeneutic Perspective / Felippe Thomaz, Jorge Cardoso Filho -- Games People Play : A Trilateral Collaboration Researching Computer Gaming Across Cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games Beyond the Screen: Festivals Of Play Across the Western World / William Wood -- Jamming Econo : The Phenomenon of Perspectival Shifts in Indie Video Games / Keri Valentine, Lucas Jensen 
520 |a "This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--Provided by publisher 
592 |a IV-99731  |b 29/11/2017  |c RM 785.54  |h Yuha 
650 0 |a Video games  |x Social aspects 
650 0 |a Video games  |x Political aspects 
650 0 |a Video gamers  |x Psychology 
700 1 |a Valentine, Keri Duncan  |e editor 
700 1 |a Jensen, Lucas John  |e editor 
830 0 |a Advances in human and social aspects of technology book series 
999 |a vtls000059262  |c 101562  |d 101562