Integrating cognitive architectures into virtual character design
This book presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures by emphasizing innovative methodologies for intelligent virtual character integration and design
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| Other Authors: | , , , |
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| Format: | Book |
| Language: | English |
| Published: |
Hershey, PA
Information Science Reference, an imprint of IGI Global
[2016]
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| Series: | Advances in computational intelligence and robotics (ACIR) book series
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| Subjects: | |
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Table of Contents:
- On vision-based human-centric virtual character design: a closer look at the real world from a virtual one / Eugene Borovikov, Ilya Zavorin, Sergey Yershov
- Integrating ACT-R cognitive models with the unity game engine / Paul Richard Smart [and 3 others]
- A graphical tool for the creation of behaviors in virtual worlds / Andrea Corradini, Manish Mehta
- Learned behavior: enabling believable virtual characters through reinforcement / Jacquelyne Forgette, Michael Katchabaw
- Personality-based cognitive design of characters in virtual environments / Maryam Saberi
- The contemporary craft of creating characters meets today's cognitive architectures: a case study in expressivity / Selmer Bringsjord, John Licato, Alexander Bringsjord
- Virtual soar-agent implementations: examples, issues, and speculations / Jeremy Owen Turner
- Towards truly autonomous synthetic characters with the Sigma cognitive architecture / Volkan Ustun, Paul S. Rosenbloom
- A universal architecture for migrating cognitive agents: a case study on automatic animation generation / Kaveh Hassani, Won-Sook Lee
- Game AGI beyond characters / Alexander Zook


