Queiros, R. A. P. d., & Pinto, M. T. (2016). Gamification-based e-learning strategies for computer programming education. Information Science Reference, an imprint of IGI Global.
Chicago Style (17th ed.) CitationQueiros, Ricardo Alexandre Peixoto de, and Mario Teixeira Pinto. Gamification-based E-learning Strategies for Computer Programming Education. Hershey, PA: Information Science Reference, an imprint of IGI Global, 2016.
MLA (9th ed.) CitationQueiros, Ricardo Alexandre Peixoto de, and Mario Teixeira Pinto. Gamification-based E-learning Strategies for Computer Programming Education. Information Science Reference, an imprint of IGI Global, 2016.
Warning: These citations may not always be 100% accurate.