Gamification-based e-learning strategies for computer programming education

This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer prog...

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Bibliographic Details
Main Authors: Queiros, Ricardo Alexandre Peixoto de 1975- (Author), Pinto, Mario Teixeira 1967- (Author)
Format: Book
Language:English
Published: Hershey, PA Information Science Reference, an imprint of IGI Global [2016]
Series:Advances in game-based learning (AGBL) Book Series
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Summary:This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--œcProvided by publisher
Item Description:"Premier reference source" -- Book cover
Physical Description:xxi, 349 pages illustrations 29 cm.
Bibliography:Includes bibliographical references and index
ISBN:9781522510345 (hardcover)
ISSN:2327-1825