Gamification-based e-learning strategies for computer programming education
This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer prog...
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| Main Authors: | , |
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| Format: | Book |
| Language: | English |
| Published: |
Hershey, PA
Information Science Reference, an imprint of IGI Global
[2016]
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| Series: | Advances in game-based learning (AGBL) Book Series
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| Subjects: | |
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| Summary: | This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses"--cProvided by publisher |
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| Item Description: | "Premier reference source" -- Book cover |
| Physical Description: | xxi, 349 pages illustrations 29 cm. |
| Bibliography: | Includes bibliographical references and index |
| ISBN: | 9781522510345 (hardcover) |
| ISSN: | 2327-1825 |


