Emerging research and trends in gamification

This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives

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Bibliographic Details
Other Authors: Gangadharbatla, Harshavardhan (Editor), Davis, Donna Z. 1959- (Editor)
Format: Book
Language:English
Published: Hershey, PA Information Science Reference, An Imprint of IGI Global [2016]
Series:Advances in multimedia and interactive technologies (AMIT) book series
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Table of Contents:
  • Ambiguous play: towards a broader concept of gamification / Nathan Hulsey
  • "A spoonful of game design makes the work-out more fun": essential game design elements for use in gamified applications / William R. Upchurch, Susan M. Wildermuth
  • Gaining reward vs. avoiding loss: when does gamification stop being fun? / Selcen Ozturkcan, Sercan Sengün
  • Development of the "hybrid interactive rhetorical engagement" (H.I.R.E.) scale: implications for digital gamification research / Yowei Kang
  • Gamification in market research: promises, results, and limitations / Kartik Pashupati, Pushkala Raman
  • Gamification of human resource processes / Jared Z. Ferrell [and 4 others]
  • Gamifying recruitment, selection, training, and performance management: game-thinking in human resource management / Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus
  • Three perspectives on video game learning: behaviorism, cognitivism, and constructivism / Zeynep Tanes
  • Leveling up the classroom: a theoretical approach to education gamification / Michael D. Hanus, Carlos Cruz
  • Gamification of the classroom: potential, pitfalls, and practices / Darcy Osheim
  • A framework for collaboration among game designers and social change makers: multiplayer missions that matter / Marty Kearns, Meredith Wise
  • Digital development and international aid: are games changing the world? / Jolene Fisher
  • Gamified self: factors influencing self-tracking technology acceptance / Rachelle DiGregorio, Harsha Gangadharbatla
  • Games and quizzes in online journalism: reaching users via interactivity and customization / Bartosz W. Wojdynski
  • The gamification of journalism / Raul Ferrer Conill, Michael Karlsson