Emerging research and trends in gamification
This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives
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| Other Authors: | , |
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| Format: | Book |
| Language: | English |
| Published: |
Hershey, PA
Information Science Reference, An Imprint of IGI Global
[2016]
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| Series: | Advances in multimedia and interactive technologies (AMIT) book series
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Table of Contents:
- Ambiguous play: towards a broader concept of gamification / Nathan Hulsey
- "A spoonful of game design makes the work-out more fun": essential game design elements for use in gamified applications / William R. Upchurch, Susan M. Wildermuth
- Gaining reward vs. avoiding loss: when does gamification stop being fun? / Selcen Ozturkcan, Sercan Sengün
- Development of the "hybrid interactive rhetorical engagement" (H.I.R.E.) scale: implications for digital gamification research / Yowei Kang
- Gamification in market research: promises, results, and limitations / Kartik Pashupati, Pushkala Raman
- Gamification of human resource processes / Jared Z. Ferrell [and 4 others]
- Gamifying recruitment, selection, training, and performance management: game-thinking in human resource management / Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus
- Three perspectives on video game learning: behaviorism, cognitivism, and constructivism / Zeynep Tanes
- Leveling up the classroom: a theoretical approach to education gamification / Michael D. Hanus, Carlos Cruz
- Gamification of the classroom: potential, pitfalls, and practices / Darcy Osheim
- A framework for collaboration among game designers and social change makers: multiplayer missions that matter / Marty Kearns, Meredith Wise
- Digital development and international aid: are games changing the world? / Jolene Fisher
- Gamified self: factors influencing self-tracking technology acceptance / Rachelle DiGregorio, Harsha Gangadharbatla
- Games and quizzes in online journalism: reaching users via interactivity and customization / Bartosz W. Wojdynski
- The gamification of journalism / Raul Ferrer Conill, Michael Karlsson


