Contemporary research on intertextuality in video games

Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavour, this publication discusses the vast web of interconnected texts that feed into digital games and the...

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Bibliographic Details
Other Authors: Duret, Christophe (Editor), Pons, Christian-Marie 1954- (Editor)
Format: Book
Language:English
Published: Hershey, PA Information Science Reference, an imprint of IGI Global [2016]
Series:Advances in multimedia and interactive technologies (AMIT) book series
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Summary:Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavour, this publication discusses the vast web of interconnected texts that feed into digital games and their players
Item Description:"Premier reference source"--Cover
Physical Description:xxiv, 363 pages illustrations 29 cm
Bibliography:Includes bibliographical references and index
ISBN:9781522504771 (hardcover)
ISSN:2327-929X