Creative technologies for multidisciplinary applications

Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields relat...

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Bibliographic Details
Other Authors: Connor, Andy M. 1972- (Editor), Marks, Stefan, 1973- (Editor)
Format: Book
Language:English
Published: Hershey, PA Information Science Reference, an imprint of IGI Global [2016]
Series:Advances in media, entertainment, and the arts (AMEA) book series
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Call Number :NX 180.T4 C743 2016

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090 |a NX 180.T4  |b C743 2016 
245 0 0 |a Creative technologies for multidisciplinary applications  |c Andy M. Connor, Stefan Marks, editors 
264 1 |a Hershey, PA  |b Information Science Reference, an imprint of IGI Global  |c [2016] 
264 4 |c © 2016 
300 |a xviii, 467 pages  |b illustrations  |c 29 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
490 1 |a A volume in the Advances in media, entertainment, and the arts (AMEA) book series 
500 |a "Premier reference source" -- Book cover 
504 |a Includes bibliographical references and index 
520 |a Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities 
592 |a IV-99732  |b 29/11/2017  |c RM 847.55  |h Yuha 
650 0 |a Technology and the arts 
650 0 |a Creative ability in technology 
650 0 |a Technology  |x social aspects 
700 1 |a Connor, Andy M.  |d 1972-  |e editor 
700 1 |a Marks, Stefan,  |d 1973-  |e editor 
830 0 |a Advances in media, entertainment, and the arts (AMEA) book series 
999 |a vtls000059265  |c 103936  |d 103936