Handbook of digital games
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.
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| Other Authors: | , |
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| Format: | Book |
| Language: | English |
| Published: |
Hoboken, NJ
Wiley-IEEE Press
2014
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| 008 | 221104 2014 nju abi 001 0 eng d | ||
| 020 | |a 9781118328033 (hardback) | ||
| 020 | |a 1118328035 (hardback) | ||
| 039 | 9 | |a 202211041209 |b VLOAD |c 201807181519 |d johari |c 201711281533 |d najib |y 201711281238 |z helmey | |
| 040 | |a UPNM |b eng |c UPNM |e rda | ||
| 090 | |a GV 1469.27 |b .H363 2014 | ||
| 245 | 0 | 0 | |a Handbook of digital games |c edited by Marios C. Angelides, Harry Agius. |
| 264 | 1 | |a Hoboken, NJ |b Wiley-IEEE Press |c 2014 | |
| 300 | |a xi, 767 pages |c 25 cm. | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 504 | |a Includes bibliographical references and index. | ||
| 520 | |a This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. | ||
| 592 | |a 34593 |b 09/04/2018 |c RM 580.18 |h Bookline | ||
| 650 | 0 | |a Computer games. | |
| 650 | 0 | |a Video games. | |
| 700 | 1 | |a Angelides, Marios C., |e editor. | |
| 700 | 1 | |a Agius, Harry, |e editor. | |
| 999 | |a vtls000060335 |c 104213 |d 104213 | ||


