Handbook of digital games
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.
Saved in:
| Other Authors: | Angelides, Marios C. (Editor), Agius, Harry (Editor) |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Hoboken, NJ
Wiley-IEEE Press
2014
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Contemporary research on intertextuality in video games
Published: (2016)
Published: (2016)
Understanding counterplay in video games
by: Meades, Alan F.
Published: (2015)
by: Meades, Alan F.
Published: (2015)
Examining the evolution of gaming and its impact on social, cultural, and political perspectives
Published: (2016)
Published: (2016)
Values at play in digital games
by: Flanagan, Mary 1969-, et al.
Published: (2014)
by: Flanagan, Mary 1969-, et al.
Published: (2014)
Adventures in Minecraft
by: O'Hanlon, Martin, et al.
Published: (2015)
by: O'Hanlon, Martin, et al.
Published: (2015)
Virtual character design for games and interactive media
by: Sloan, Robin J.
Published: (2015)
by: Sloan, Robin J.
Published: (2015)
The Complete internet gamer
Published: (1996)
Published: (1996)
Gameworld interfaces
by: Jorgensen, Kristine
Published: (2013)
by: Jorgensen, Kristine
Published: (2013)
The video game theory reader 2
Published: (2009)
Published: (2009)
Challenges for game designers
by: Brathwaite, Brenda
Published: (2009)
by: Brathwaite, Brenda
Published: (2009)
Fundamentals of game design
by: Adams,Ernest
Published: (2007)
by: Adams,Ernest
Published: (2007)
Fundamentals of game design
by: Adams, Ernest
Published: (2010)
by: Adams, Ernest
Published: (2010)
Joystick soldiers the politics of play in military video games
Published: (2010)
Published: (2010)
AI and artificial life in video games
by: Lecky-Thompson, Guy W.
Published: (2008)
by: Lecky-Thompson, Guy W.
Published: (2008)
Hacking video game consoles
by: Heckendorn
Published: (2005)
by: Heckendorn
Published: (2005)
Immersion and players' time perception in digital games
by: Aliimran Nordin
Published: (2014)
by: Aliimran Nordin
Published: (2014)
Career as a video game developer, designer
Published: (2009)
Published: (2009)
Game devs and others tales from the margins
Published: (2018)
Published: (2018)
Racing the beam the Atari video computer system /
by: Montfort, Nick
Published: (2009)
by: Montfort, Nick
Published: (2009)
No-code video game development using Unity and PlayMaker
by: Kelley, Michael
Published: (2016)
by: Kelley, Michael
Published: (2016)
The pyramid of game design designing, producing and launching service games
by: Lovell, Nicholas
Published: (2019)
by: Lovell, Nicholas
Published: (2019)
Card Games
by: Parlett
Published: (1999)
by: Parlett
Published: (1999)
Principles of game audio and sound design sound design and audio implementation for interactive and immersive media
by: Sinclair, Jean-Luc
Published: (2020)
by: Sinclair, Jean-Luc
Published: (2020)
Floor Games
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
Visual design concepts for mobile games
by: Carman, Christopher
Published: (2018)
by: Carman, Christopher
Published: (2018)
Games for Everybody
by: Hofmann, Mary Christiana, 1884-
Published: (2005)
by: Hofmann, Mary Christiana, 1884-
Published: (2005)
Handbook of management games and simulations
by: Elgood
Published: (1993)
by: Elgood
Published: (1993)
Games For All Occasions
by: Blain, Mary E., 1872-
Published: (2008)
by: Blain, Mary E., 1872-
Published: (2008)
Encyclopedia of games rules and strategies for more than 250 indoor and outdoor games,from darts to backgammon
by: Burns
Published: (1998)
by: Burns
Published: (1998)
Gaming the system designing with Gamestar mechanic
by: Tekinba, Katie Salen, et al.
Published: (2014)
by: Tekinba, Katie Salen, et al.
Published: (2014)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Games Without Music for Children
by: Bates, Loïs
Published: (2011)
by: Bates, Loïs
Published: (2011)
School, Church, and Home Games
by: Draper, George Orrin, 1884-
Published: (2005)
by: Draper, George Orrin, 1884-
Published: (2005)
My Book of Indoor Games
by: Squareman, Clarence
Published: (2004)
by: Squareman, Clarence
Published: (2004)
Careers in focus.
Published: (2009)
Published: (2009)
Games for the Playground, Home, School and Gymnasium
by: Bancroft, Jessie Hubbell, 1867-
Published: (2008)
by: Bancroft, Jessie Hubbell, 1867-
Published: (2008)
Microsoft XNA game studio creator's guide
by: Cawood, Stephen
Published: (2009)
by: Cawood, Stephen
Published: (2009)
Game Programming Patterns /
by: Nystrom, Robert
Published: (2014)
by: Nystrom, Robert
Published: (2014)
Beginning game programming
by: Morrison, Michael 1970-
Published: (2005)
by: Morrison, Michael 1970-
Published: (2005)
Similar Items
-
Contemporary research on intertextuality in video games
Published: (2016) -
Understanding counterplay in video games
by: Meades, Alan F.
Published: (2015) -
Examining the evolution of gaming and its impact on social, cultural, and political perspectives
Published: (2016) -
Values at play in digital games
by: Flanagan, Mary 1969-, et al.
Published: (2014) -
Adventures in Minecraft
by: O'Hanlon, Martin, et al.
Published: (2015)


