Emerging technologies and applications for cloud-based gaming

This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience.

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Bibliographic Details
Other Authors: Krishna, P. Venkata (Editor)
Format: Book
Language:English
Published: Hershey, PA IGI Global 2017
Series:A volume in the Advances in multimedia and interactive technologies (AMIT) book series
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245 0 0 |a Emerging technologies and applications for cloud-based gaming  |c P. Venkata Krishna [editor]. 
264 1 |a Hershey, PA  |b IGI Global  |c 2017 
300 |a xxi, 313 pages  |b illustrations  |c 27 cm. 
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490 1 |a A volume in the Advances in multimedia and interactive technologies (AMIT) book series 
504 |a Includes bibliographical references and index. 
520 |a This book explores the opportunities for the gaming industry through the integration of cloud computing by focusing on design methodologies, fundamental architectures, and the end-user experience. 
592 |a IV-99724  |b 15/01/2018  |c RM 806.21  |h Yuha 
650 0 |a Internet games  |x Technological innovations  |v Handbooks, manuals, etc. 
650 0 |a Cloud computing  |v Handbooks, manuals, etc. 
650 0 |a Internet games industry  |v Handbooks, manuals, etc. 
700 1 |a Krishna, P. Venkata,  |e editor. 
830 0 |a A volume in the Advances in multimedia and interactive technologies (AMIT) book series 
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