3D game engine programming

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Bibliographic Details
Main Author: Zerbst, Stefan
Other Authors: Duvel, Oliver
Format: Book
Language:English
Published: Boston, MA Premier Press c2004.
Series:Premier Press game development books
Subjects:
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090 0 0 |a QA76.76.C672  |b Z47 2004 
100 1 |a Zerbst, Stefan. 
245 1 0 |a 3D game engine programming  |c Stefan Zerbst with Oliver Duvel. 
260 |a Boston, MA  |b Premier Press  |c c2004. 
300 |a xxxi, 860 p.  |b ill.  |c 24 cm. +  |e 1 CD-ROM (4 3/4 in.) 
490 1 |a Premier Press game development books 
500 |a Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. 
500 |a "Thomson Course Technology PTR"--T.p. verso. 
500 |a Includes index. 
500 |a CD available for loan 
591 |a 0000007088  |b 21/01/09  |c 0200-07  |d 1  |e RM192  |f 1  |g 192  |h AMWOOD SDN.BHD. 
592 |a 12254  |c RM192.00 
650 0 |a Computer games  |x Programming. 
700 1 |a Duvel, Oliver. 
999 |a vtls000031122  |c 20978  |d 20978