AI and artificial life in video games
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| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boston, MA
Charles River Media/Cengage Technology
c2008.
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| Subjects: | |
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|---|---|---|---|
| 001 | 21399 | ||
| 003 | MY-KLNDU | ||
| 005 | 20241218080657.0 | ||
| 008 | t2008 xxu d a 0 engdc | ||
| 020 | |a 1584505583 | ||
| 020 | |a 9781584505587 | ||
| 035 | |a 0000036386 | ||
| 039 | 9 | |a 201003051120 |b faizin |c 200911181224 |d VLOAD |y 200910091707 |z VLOAD | |
| 090 | |a GV1469.15 |b .L43 2008 | ||
| 100 | 1 | |a Lecky-Thompson, Guy W. | |
| 245 | 1 | 0 | |a AI and artificial life in video games |c Guy W. Lecky-Thompson. |
| 260 | |a Boston, MA |b Charles River Media/Cengage Technology |c c2008. | ||
| 300 | |a xv, 332 p. |b ill. |c 25 cm. | ||
| 504 | |a Includes bibliographical references and index. | ||
| 591 | |a 0000007051 |b 21/01/09 |c 0200-07 |d 1 |e RM160 |f 1 |g 160 |h AMWOOD SDN.BHD. | ||
| 592 | |a 12254(MPH) |b 08/02/2010 |c RM160.00 | ||
| 650 | 0 | |a Computer games. | |
| 650 | 0 | |a Artificial intelligence. | |
| 650 | 0 | |a Video games |x design. | |
| 999 | |a vtls000031042 |c 21399 |d 21399 | ||


