Interactive computer graphics a top-down approach using OpenGL
This fifth edition of Edward Angel's 'Interactive Computer Graphics' again introduces topics in its trademark top-down, programming-oriented approach. The aim is that students will quickly be able to create exciting interactive graphics applications using Open GL.
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| Format: | Book |
| Language: | English |
| Published: |
Boston, MA
Pearson/Addison-Wesley
2009.
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| Edition: | 5th ed. |
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Table of Contents:
- Ch. 1. Graphics systems and models
- Ch. 2. Graphics programming
- Ch. 3. Input and interaction
- Ch. 4. Geometric objects and transformations
- Ch. 5. Viewing
- Ch. 6. Lighting and shading
- Ch. 7. From vertices to fragments
- Ch. 8. Discrete techniques
- Ch. 9. Programmable shaders
- Ch. 10. Modeling and hierarchy
- Ch. 11. Procedural methods
- Ch. 12. Curves and surfaces
- Ch. 13. Advanced rendering
- App. A. Sample programs
- App. B. Spaces
- App. C. Matrices
- App. D. Synopsis of OpenGL functions.


