Advanced 2D game development
Saved in:
| Main Author: | Harbour, Jonathan S. |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boston, MA
Course Technology / Cengage Learning
2009
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
3D game engine programming
by: Zerbst, Stefan
Published: (2004)
by: Zerbst, Stefan
Published: (2004)
Game development tools
Published: (2011)
Published: (2011)
3D graphics for game programming
by: Han, JungHyun
Published: (2011)
by: Han, JungHyun
Published: (2011)
Fundamentals of network game development
by: Lecky-Thompson, Guy W.
Published: (2009)
by: Lecky-Thompson, Guy W.
Published: (2009)
Game-play and design
by: Oxland, Kevin
Published: (2004)
by: Oxland, Kevin
Published: (2004)
Fundamentals of game design
by: Adams,Ernest
Published: (2007)
by: Adams,Ernest
Published: (2007)
Fundamentals of game design
by: Adams, Ernest
Published: (2010)
by: Adams, Ernest
Published: (2010)
Microsoft XNA game studio creator's guide
by: Cawood, Stephen
Published: (2009)
by: Cawood, Stephen
Published: (2009)
3D games animation and advanced real-time rendering (vol. 2)
by: Watt
Published: (2003)
by: Watt
Published: (2003)
Game development essentials
by: Saunders, Kevin (Kevin D.)
Published: (2013)
by: Saunders, Kevin (Kevin D.)
Published: (2013)
The art of game design a book of lenses
by: Schell, Jesse
Published: (2008)
by: Schell, Jesse
Published: (2008)
3D math primer for graphics and game development
by: Dunn, Fletcher
Published: (2011)
by: Dunn, Fletcher
Published: (2011)
3D games real-time rendering and software technology
by: Watt
Published: (2001)
by: Watt
Published: (2001)
Game AI pro 2 collected wisdom of game AI professionals
Published: (2015)
Published: (2015)
Gaming the system designing with Gamestar mechanic
by: Tekinba, Katie Salen, et al.
Published: (2014)
by: Tekinba, Katie Salen, et al.
Published: (2014)
3D game programming using DirectX 10 and OpenGL
by: Rautenbach, Pierre
Published: (2008)
by: Rautenbach, Pierre
Published: (2008)
Challenges for game designers
by: Brathwaite, Brenda
Published: (2009)
by: Brathwaite, Brenda
Published: (2009)
3D game programming with direct x 8-0
by: CrookslhClayton E.
by: CrookslhClayton E.
Beginning game programming
by: Morrison, Michael 1970-
Published: (2005)
by: Morrison, Michael 1970-
Published: (2005)
Game Programming Patterns /
by: Nystrom, Robert
Published: (2014)
by: Nystrom, Robert
Published: (2014)
Developing games that learn
by: Dorfman
Published: (1996)
by: Dorfman
Published: (1996)
Learn to implement games with code
by: Quick, John M.
Published: (2017)
by: Quick, John M.
Published: (2017)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Game development and simulation with Unreal technology
by: Tavakkoli, Alireza
Published: (2019)
by: Tavakkoli, Alireza
Published: (2019)
Al game engine programming
by: Schwab, Brian
Published: (2009)
by: Schwab, Brian
Published: (2009)
Hacking video game consoles
by: Heckendorn
Published: (2005)
by: Heckendorn
Published: (2005)
The fundamentals of C/C++ game development using target -based development on SBC's
by: Beuken, Brian
Published: (2018)
by: Beuken, Brian
Published: (2018)
The fundamentals of C/C++ game development using target-based development on SBC's
by: Beuken, Brian
Published: (2018)
by: Beuken, Brian
Published: (2018)
Advanced communication games a collection of games and activities for intermediate and advanced students of English
by: Hadfield, Jill
Published: (1987)
by: Hadfield, Jill
Published: (1987)
HTML5 games novice to ninja
by: Castledine, Earle
Published: (2018)
by: Castledine, Earle
Published: (2018)
The pyramid of game design designing, producing and launching service games
by: Lovell, Nicholas
Published: (2019)
by: Lovell, Nicholas
Published: (2019)
Handbook of digital games
Published: (2014)
Published: (2014)
No-code video game development using Unity and PlayMaker
by: Kelley, Michael
Published: (2016)
by: Kelley, Michael
Published: (2016)
Designing the user experience of game development tools
by: Lightbown, David
Published: (2015)
by: Lightbown, David
Published: (2015)
Computer games and software engineering
Published: (2015)
Published: (2015)
Careers in focus.
Published: (2009)
Published: (2009)
Advanced java 2 development for enterprise applications
by: Berg lhClifford J.
by: Berg lhClifford J.
Games-based learning advancements for multi-sensory human computer interfaces techniques and effective practices /
Published: (2009)
Published: (2009)
Introduction to programming with Greenfoot object-oriented programming in Java with games and simulations
by: Kolling, Michael
Published: (2010)
by: Kolling, Michael
Published: (2010)
Similar Items
-
3D game engine programming
by: Zerbst, Stefan
Published: (2004) -
Game development tools
Published: (2011) -
3D graphics for game programming
by: Han, JungHyun
Published: (2011) -
Fundamentals of network game development
by: Lecky-Thompson, Guy W.
Published: (2009) -
Game-play and design
by: Oxland, Kevin
Published: (2004)


