The VRML 2.0 sourcebook
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| Other Authors: | , |
| Format: | Book |
| Language: | English |
| Published: |
New York
John Wiley & Sons
1997
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| Edition: | 2nd ed. |
| Subjects: | |
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Table of Contents:
- Introduction to VRML
- Key Concepts
- Building and Grouping Predefined Shapes
- Building Text Shapes
- Positioning Shapes
- Rotating Shapes
- Scaling Shapes
- Animating Position, Orientation, and Scale
- Sensing Viewer Actions
- Controlling Appearance with Materials
- Grouping Nodes
- Inlining Files
- Building Shapes with Points, Lines, and Faces
- Building Elevation Grids
- Building Extruded Shapes
- Binding Colors to Points, Lines, Faces, and Coordinates
- Mapping Textures
- Controlling Texture Mapping
- Controlling Shading
- Lighting Your Worlds
- Creating Shiny Shapes Using Materials
- Adding a Background
- Adding Fog
- Adding Sound
- Controlling Detail
- Controlling the Viewpoint
- Sensing Viewer Proximity
- Adding Anchors
- Providing Information About Your Worlds
- Creating Program Scripts
- Creating New Node Types
- App. A. Radians and Degrees
- App. B. Recommended Resources
- App. C. About the CD-ROM


