3D graphics for game programming
Saved in:
| Main Author: | Han, JungHyun |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boca Raton
Chapman and Hall/CRC
c2011
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
3D game engine programming
by: Zerbst, Stefan
Published: (2004)
by: Zerbst, Stefan
Published: (2004)
3D math primer for graphics and game development
by: Dunn, Fletcher
Published: (2011)
by: Dunn, Fletcher
Published: (2011)
Introduction to computer graphics with OpenGL ES
by: Han, JungHyun
Published: (2018)
by: Han, JungHyun
Published: (2018)
3D games real-time rendering and software technology
by: Watt
Published: (2001)
by: Watt
Published: (2001)
Advanced 2D game development
by: Harbour, Jonathan S.
Published: (2009)
by: Harbour, Jonathan S.
Published: (2009)
3D games animation and advanced real-time rendering (vol. 2)
by: Watt
Published: (2003)
by: Watt
Published: (2003)
Computer graphic Java 2 and 3D
by: Zhang
Published: (2007)
by: Zhang
Published: (2007)
3D game programming using DirectX 10 and OpenGL
by: Rautenbach, Pierre
Published: (2008)
by: Rautenbach, Pierre
Published: (2008)
Game development tools
Published: (2011)
Published: (2011)
Game-play and design
by: Oxland, Kevin
Published: (2004)
by: Oxland, Kevin
Published: (2004)
Fundamentals of game design
by: Adams,Ernest
Published: (2007)
by: Adams,Ernest
Published: (2007)
Fundamentals of game design
by: Adams, Ernest
Published: (2010)
by: Adams, Ernest
Published: (2010)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
3D game programming with direct x 8-0
by: CrookslhClayton E.
by: CrookslhClayton E.
Fundamentals of network game development
by: Lecky-Thompson, Guy W.
Published: (2009)
by: Lecky-Thompson, Guy W.
Published: (2009)
Hacking video game consoles
by: Heckendorn
Published: (2005)
by: Heckendorn
Published: (2005)
Microsoft XNA game studio creator's guide
by: Cawood, Stephen
Published: (2009)
by: Cawood, Stephen
Published: (2009)
Beginning game programming
by: Morrison, Michael 1970-
Published: (2005)
by: Morrison, Michael 1970-
Published: (2005)
Game Programming Patterns /
by: Nystrom, Robert
Published: (2014)
by: Nystrom, Robert
Published: (2014)
Interactive 3D computer graphics
by: AmmeraallhL. ( Leendert )
by: AmmeraallhL. ( Leendert )
Grame graphics in c++
by: Dorfman lhLen
by: Dorfman lhLen
Al game engine programming
by: Schwab, Brian
Published: (2009)
by: Schwab, Brian
Published: (2009)
Game graphics in C++
by: DorfmanlhLen
by: DorfmanlhLen
The art of game design a book of lenses
by: Schell, Jesse
Published: (2008)
by: Schell, Jesse
Published: (2008)
Gaming the system designing with Gamestar mechanic
by: Tekinba, Katie Salen, et al.
Published: (2014)
by: Tekinba, Katie Salen, et al.
Published: (2014)
Graphics programming solutions
by: Sanchez
Published: (1993)
by: Sanchez
Published: (1993)
High-perfomance CAD graphics in C
by: Adams
Published: (1989)
by: Adams
Published: (1989)
The visualization toolkit an object-oriented approach to 3D graphics
by: Schroeder, Will, et al.
Published: (1996)
by: Schroeder, Will, et al.
Published: (1996)
Graphics programming with Direct3D techniques and concepts
by: Glidden, Rob
Published: (1997)
by: Glidden, Rob
Published: (1997)
Visual design concepts for mobile games
by: Carman, Christopher
Published: (2018)
by: Carman, Christopher
Published: (2018)
Introduction to programming with Greenfoot object-oriented programming in Java with games and simulations
by: Kolling, Michael
Published: (2010)
by: Kolling, Michael
Published: (2010)
Similar Items
-
3D game engine programming
by: Zerbst, Stefan
Published: (2004) -
3D math primer for graphics and game development
by: Dunn, Fletcher
Published: (2011) -
Introduction to computer graphics with OpenGL ES
by: Han, JungHyun
Published: (2018) -
3D games real-time rendering and software technology
by: Watt
Published: (2001) -
Advanced 2D game development
by: Harbour, Jonathan S.
Published: (2009)


