3D game programming using DirectX 10 and OpenGL
Saved in:
| Main Author: | Rautenbach, Pierre |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
London, England
Course Technology Cengage Learning
2008
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
No-code video game development using Unity and PlayMaker
by: Kelley, Michael
Published: (2016)
by: Kelley, Michael
Published: (2016)
3D game engine programming
by: Zerbst, Stefan
Published: (2004)
by: Zerbst, Stefan
Published: (2004)
3D game programming with direct x 8-0
by: CrookslhClayton E.
by: CrookslhClayton E.
3D graphics for game programming
by: Han, JungHyun
Published: (2011)
by: Han, JungHyun
Published: (2011)
Starting out with Alice a visual introduction to programming
by: Gaddis,Tony
Published: (2008)
by: Gaddis,Tony
Published: (2008)
Fundamentals of game design
by: Adams,Ernest
Published: (2007)
by: Adams,Ernest
Published: (2007)
Fundamentals of game design
by: Adams, Ernest
Published: (2010)
by: Adams, Ernest
Published: (2010)
Al game engine programming
by: Schwab, Brian
Published: (2009)
by: Schwab, Brian
Published: (2009)
Computer graphics programming in openGL for visual communication
by: Cunningham ,Steve
Published: (2007)
by: Cunningham ,Steve
Published: (2007)
Gaming the system designing with Gamestar mechanic
by: Tekinba, Katie Salen, et al.
Published: (2014)
by: Tekinba, Katie Salen, et al.
Published: (2014)
Beginning game programming
by: Morrison, Michael 1970-
Published: (2005)
by: Morrison, Michael 1970-
Published: (2005)
Game Programming Patterns /
by: Nystrom, Robert
Published: (2014)
by: Nystrom, Robert
Published: (2014)
Advanced 2D game development
by: Harbour, Jonathan S.
Published: (2009)
by: Harbour, Jonathan S.
Published: (2009)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Game design workshop a playcentric approach to creating innovative games
by: Fullerton, Tracy
Published: (2019)
by: Fullerton, Tracy
Published: (2019)
Game AI pro 2 collected wisdom of game AI professionals
Published: (2015)
Published: (2015)
Hacking video game consoles
by: Heckendorn
Published: (2005)
by: Heckendorn
Published: (2005)
3D creature workshop
by: FleminglhBill
by: FleminglhBill
Design basics 3D
by: Roth, Richard (Richard Lee), et al.
Published: (2013)
by: Roth, Richard (Richard Lee), et al.
Published: (2013)
Microsoft XNA game studio creator's guide
by: Cawood, Stephen
Published: (2009)
by: Cawood, Stephen
Published: (2009)
3D games real-time rendering and software technology
by: Watt
Published: (2001)
by: Watt
Published: (2001)
Game development essentials
by: Saunders, Kevin (Kevin D.)
Published: (2013)
by: Saunders, Kevin (Kevin D.)
Published: (2013)
Mastering AutoCAD 3D 2008
Published: (2007)
Published: (2007)
Graphics programming with Direct3D techniques and concepts
by: Glidden, Rob
Published: (1997)
by: Glidden, Rob
Published: (1997)
AutoCAD 2007 in 3D a modern persective
by: Puerta
Published: (2007)
by: Puerta
Published: (2007)
3D games animation and advanced real-time rendering (vol. 2)
by: Watt
Published: (2003)
by: Watt
Published: (2003)
Game-play and design
by: Oxland, Kevin
Published: (2004)
by: Oxland, Kevin
Published: (2004)
Game development tools
Published: (2011)
Published: (2011)
HTML5 games novice to ninja
by: Castledine, Earle
Published: (2018)
by: Castledine, Earle
Published: (2018)
The art of game design a book of lenses
by: Schell, Jesse
Published: (2008)
by: Schell, Jesse
Published: (2008)
Learn to implement games with code
by: Quick, John M.
Published: (2017)
by: Quick, John M.
Published: (2017)
The pyramid of game design designing, producing and launching service games
by: Lovell, Nicholas
Published: (2019)
by: Lovell, Nicholas
Published: (2019)
Handbook of digital games
Published: (2014)
Published: (2014)
3D with HOOPS building interactive 3D graphic into your C++ applications
by: Leler
Published: (1996)
by: Leler
Published: (1996)
The art of 3D computer animation and effects
by: Kerlow, Isaac Victor 1958-
Published: (2004)
by: Kerlow, Isaac Victor 1958-
Published: (2004)
3D math primer for graphics and game development
by: Dunn, Fletcher
Published: (2011)
by: Dunn, Fletcher
Published: (2011)
Similar Items
-
No-code video game development using Unity and PlayMaker
by: Kelley, Michael
Published: (2016) -
3D game engine programming
by: Zerbst, Stefan
Published: (2004) -
3D game programming with direct x 8-0
by: CrookslhClayton E. -
3D graphics for game programming
by: Han, JungHyun
Published: (2011) -
Starting out with Alice a visual introduction to programming
by: Gaddis,Tony
Published: (2008)


