Introduction to programming with Greenfoot object-oriented programming in Java with games and simulations
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| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Upper Saddle River, N.J.
Prentice Hall
c2010.
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| Subjects: | |
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| 001 | 47950 | ||
| 003 | MY-KLNDU | ||
| 005 | 20241219005316.0 | ||
| 008 | 130319e2010 xxua i 000 0 eng d | ||
| 010 | |a 2009-027686 | ||
| 020 | |a 9780136037538 (alk. paper) | ||
| 020 | |a 0136037534 (alk. paper) | ||
| 039 | 9 | |a 201308271130 |b zul |c 201304301526 |d johari |y 201303191532 |z hasniza | |
| 040 | |a UPNM | ||
| 090 | |a QA76.64 |b .K657 2010 | ||
| 100 | 1 | |a Kolling, Michael. | |
| 245 | 1 | 0 | |a Introduction to programming with Greenfoot |b object-oriented programming in Java with games and simulations |c Michael Kolling. |
| 260 | |a Upper Saddle River, N.J. |b Prentice Hall |c c2010. | ||
| 300 | |a xiii, 190 p. |b col. ill. |c 24 cm. | ||
| 500 | |a Includes index. | ||
| 505 | |a Getting to know Greenfoot -- The first program: little crab -- Improving the crab - more sophisticated programming -- Finishing the crab game -- Interlude 1: Sharing your scenarios -- Making music: an on-screen piano -- Interacting objects: Newton's Lab -- Collision detection: asteroids -- Interlude 2: The Greeps competition -- Creating images and sound -- Simulations -- Additional scenario ideas. | ||
| 592 | |a 070.39 |b 20/03/2013 |c RM 105.00 |h Shorouk | ||
| 630 | 0 | 0 | |a Greenfoot (Electronic resource) |
| 650 | 0 | |a Object-oriented programming (Computer science) |x Study and teaching. | |
| 650 | 0 | |a Java (Computer program language) | |
| 650 | 0 | |a Computer games |x Programming. | |
| 999 | |a vtls000048597 |c 47950 |d 47950 | ||


