Game devs and others tales from the margins
This book tells the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when youre not part of the supposed &q...
Saved in:
| Other Authors: | DePass, Tanya (Editor) |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, FL
CRC Press, Taylor & Francis Group
2018
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Call Number : | HD 9993.E452 G364 2018 |
Similar Items
The pyramid of game design designing, producing and launching service games
by: Lovell, Nicholas
Published: (2019)
by: Lovell, Nicholas
Published: (2019)
Handbook of digital games
Published: (2014)
Published: (2014)
Career as a video game developer, designer
Published: (2009)
Published: (2009)
The video game theory reader 2
Published: (2009)
Published: (2009)
Challenges for game designers
by: Brathwaite, Brenda
Published: (2009)
by: Brathwaite, Brenda
Published: (2009)
Joystick soldiers the politics of play in military video games
Published: (2010)
Published: (2010)
Contemporary research on intertextuality in video games
Published: (2016)
Published: (2016)
Fundamentals of game design
by: Adams,Ernest
Published: (2007)
by: Adams,Ernest
Published: (2007)
Fundamentals of game design
by: Adams, Ernest
Published: (2010)
by: Adams, Ernest
Published: (2010)
Understanding counterplay in video games
by: Meades, Alan F.
Published: (2015)
by: Meades, Alan F.
Published: (2015)
Examining the evolution of gaming and its impact on social, cultural, and political perspectives
Published: (2016)
Published: (2016)
AI and artificial life in video games
by: Lecky-Thompson, Guy W.
Published: (2008)
by: Lecky-Thompson, Guy W.
Published: (2008)
Hacking video game consoles
by: Heckendorn
Published: (2005)
by: Heckendorn
Published: (2005)
Immersion and players' time perception in digital games
by: Aliimran Nordin
Published: (2014)
by: Aliimran Nordin
Published: (2014)
Racing the beam the Atari video computer system /
by: Montfort, Nick
Published: (2009)
by: Montfort, Nick
Published: (2009)
The productivity game
by: Hickman
Published: (1995)
by: Hickman
Published: (1995)
No-code video game development using Unity and PlayMaker
by: Kelley, Michael
Published: (2016)
by: Kelley, Michael
Published: (2016)
Card Games
by: Parlett
Published: (1999)
by: Parlett
Published: (1999)
Emerging technologies and applications for cloud-based gaming
Published: (2017)
Published: (2017)
Floor Games
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2005)
Games for Everybody
by: Hofmann, Mary Christiana, 1884-
Published: (2005)
by: Hofmann, Mary Christiana, 1884-
Published: (2005)
Encyclopedia of games rules and strategies for more than 250 indoor and outdoor games,from darts to backgammon
by: Burns
Published: (1998)
by: Burns
Published: (1998)
The Complete internet gamer
Published: (1996)
Published: (1996)
Games For All Occasions
by: Blain, Mary E., 1872-
Published: (2008)
by: Blain, Mary E., 1872-
Published: (2008)
Principles of game audio and sound design sound design and audio implementation for interactive and immersive media
by: Sinclair, Jean-Luc
Published: (2020)
by: Sinclair, Jean-Luc
Published: (2020)
Games Without Music for Children
by: Bates, Loïs
Published: (2011)
by: Bates, Loïs
Published: (2011)
School, Church, and Home Games
by: Draper, George Orrin, 1884-
Published: (2005)
by: Draper, George Orrin, 1884-
Published: (2005)
My Book of Indoor Games
by: Squareman, Clarence
Published: (2004)
by: Squareman, Clarence
Published: (2004)
Games for the Playground, Home, School and Gymnasium
by: Bancroft, Jessie Hubbell, 1867-
Published: (2008)
by: Bancroft, Jessie Hubbell, 1867-
Published: (2008)
Floor Games; a companion volume to "Little Wars"
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2003)
by: Wells, H. G., 1866-1946 (Herbert George)
Published: (2003)
Games and information an introduction to game theory
by: Rasmusen
Published: (2007)
by: Rasmusen
Published: (2007)
Game theory
by: Zamir, Shmuel, et al.
Published: (2013)
by: Zamir, Shmuel, et al.
Published: (2013)
Adventures in Minecraft
by: O'Hanlon, Martin, et al.
Published: (2015)
by: O'Hanlon, Martin, et al.
Published: (2015)
Visual design concepts for mobile games
by: Carman, Christopher
Published: (2018)
by: Carman, Christopher
Published: (2018)
Virtual character design for games and interactive media
by: Sloan, Robin J.
Published: (2015)
by: Sloan, Robin J.
Published: (2015)
Game theory analysis of conflict
by: Myerson, Roger B.
Published: (1991)
by: Myerson, Roger B.
Published: (1991)
Challenging word games
by: Allem, Mayme
Published: (1997)
by: Allem, Mayme
Published: (1997)
Game theory a very short introduction
by: Binmore, K.G
Published: (2007)
by: Binmore, K.G
Published: (2007)
Encyclopedia of children, adolescents and the media
Published: (2007)
Published: (2007)
Advanced communication games a collection of games and activities for intermediate and advanced students of English
by: Hadfield, Jill
Published: (1987)
by: Hadfield, Jill
Published: (1987)
Similar Items
-
The pyramid of game design designing, producing and launching service games
by: Lovell, Nicholas
Published: (2019) -
Handbook of digital games
Published: (2014) -
Career as a video game developer, designer
Published: (2009) -
The video game theory reader 2
Published: (2009) -
Challenges for game designers
by: Brathwaite, Brenda
Published: (2009)


