The fundamentals of C/C++ game development using target -based development on SBC's

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, wh...

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Bibliographic Details
Main Author: Beuken, Brian (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group 2018
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Summary:This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.
Item Description:Includes index.
"An A K Peters Book"
Physical Description:xxx, 501 pages illustrations 24 cm.
ISBN:9780815355274 (hardcover)
0815355270 (hardcover)