Introduction to computer graphics with OpenGL ES

This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in...

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Bibliographic Details
Main Author: Han, JungHyun (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group 2018
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Summary:This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.
Physical Description:xiv, 324 pages 24 cm.
Bibliography:Includes bibliographical references and index.
ISBN:9781498748926 (hardback)
1498748929 (hardback)