Introduction to computer graphics with OpenGL ES

This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in...

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Bibliographic Details
Main Author: Han, JungHyun (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group 2018
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090 |a T 386.O64  |b H36 2018 
100 1 |a Han, JungHyun,  |e author. 
245 1 0 |a Introduction to computer graphics with OpenGL ES  |c JungHyun Han. 
264 1 |a Boca Raton, FL  |b CRC Press, Taylor & Francis Group  |c 2018 
300 |a xiv, 324 pages  |c 24 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value. 
592 |a 37699  |b 26/08/2019  |c RM 353.40  |h Bookline 
650 0 |a Computer graphics. 
999 |a vtls000063686  |c 52975  |d 52975