Introduction to computer graphics with OpenGL ES
This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in...
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| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, FL
CRC Press, Taylor & Francis Group
2018
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| LEADER | 00000nam a2200000 i 4500 | ||
|---|---|---|---|
| 001 | 52975 | ||
| 003 | MY-KLNDU | ||
| 005 | 20241219014328.0 | ||
| 008 | 221104 2018 flu abi 001 0 eng d | ||
| 020 | |a 9781498748926 (hardback) | ||
| 020 | |a 1498748929 (hardback) | ||
| 039 | 9 | |a 202211041227 |b VLOAD |c 201912111617 |d johari |y 201904151129 |z helmey | |
| 040 | |a UPNM |b eng |c UPNM |e rda | ||
| 090 | |a T 386.O64 |b H36 2018 | ||
| 100 | 1 | |a Han, JungHyun, |e author. | |
| 245 | 1 | 0 | |a Introduction to computer graphics with OpenGL ES |c JungHyun Han. |
| 264 | 1 | |a Boca Raton, FL |b CRC Press, Taylor & Francis Group |c 2018 | |
| 300 | |a xiv, 324 pages |c 24 cm. | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 504 | |a Includes bibliographical references and index. | ||
| 520 | |a This book achieves a balance between theory and practice by presenting the fundamentals of game graphics and showing how they are implemented into Unity. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value. | ||
| 592 | |a 37699 |b 26/08/2019 |c RM 353.40 |h Bookline | ||
| 650 | 0 | |a Computer graphics. | |
| 999 | |a vtls000063686 |c 52975 |d 52975 | ||


