The fundamentals of C/C++ game development using target-based development on SBC's

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, wh...

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Bibliographic Details
Main Author: Beuken, Brian (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group 2018
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020 |a 9781498788748 (paperback) 
020 |a 1498788742 (paperback) 
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040 |a UPNM  |b eng  |c UPNM  |e rda 
090 |a QA 76.76.C672  |b .B48 2018 
100 1 |a Beuken, Brian,  |e author. 
245 1 4 |a The fundamentals of C/C++ game development  |b using target-based development on SBC's  |c Brian Beuken. 
264 1 |a Boca Raton, FL  |b CRC Press, Taylor & Francis Group  |c 2018 
300 |a xxx, 501 pages  |b illustrations  |c 25 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. 
592 |a 37586  |b 07/08/2019  |c RM 227.16  |h Bookline 
650 0 |a Computer games  |x Programming. 
650 0 |a C (Computer program language) 
650 0 |a C++ (computer program language) 
999 |a vtls000063867  |c 53146  |d 53146