Visual design concepts for mobile games
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focu...
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| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, FL
CRC Press, Taylor & Francis Group
2018
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| Summary: | This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. |
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| Item Description: | Includes index. |
| Physical Description: | xvii, 167 pages illustrations (chiefly color) 24 cm. |
| ISBN: | 9780815366515(hardback) 9781138806924 (paperback) |


