Visual design concepts for mobile games

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focu...

Full description

Saved in:
Bibliographic Details
Main Author: Carman, Christopher (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group 2018
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist.
Item Description:Includes index.
Physical Description:xvii, 167 pages illustrations (chiefly color) 24 cm.
ISBN:9780815366515(hardback)
9781138806924 (paperback)