Visual design concepts for mobile games

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focu...

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Bibliographic Details
Main Author: Carman, Christopher (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press, Taylor & Francis Group 2018
Subjects:
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MARC

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020 |a 9780815366515(hardback) 
020 |a 9781138806924 (paperback) 
039 9 |a 202211041229  |b VLOAD  |c 201910151520  |d johari  |y 201904121138  |z helmey 
040 |a UPNM  |b eng  |c UPNM  |e rda 
090 |a QA 76.65  |b .C37 2018 
100 1 |a Carman, Christopher,  |e author. 
245 1 0 |a Visual design concepts for mobile games  |c Christopher Carman. 
264 1 |a Boca Raton, FL  |b CRC Press, Taylor & Francis Group  |c 2018 
300 |a xvii, 167 pages  |b illustrations (chiefly color)  |c 24 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
500 |a Includes index. 
520 |a This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. 
592 |a 37582  |b 07/08/2019  |c RM 580.67  |h Bookline 
650 0 |a Visual programming (Computer Science) 
650 0 |a Computer graphics. 
650 0 |a Video games  |x design. 
999 |a vtls000063655  |c 53203  |d 53203