Values at play in digital games

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether desig...

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Bibliographic Details
Main Authors: Flanagan, Mary 1969- (Author), Nissenbaum, Helen (Author)
Format: Book
Language:English
Published: Cambridge, MA The MIT Press [2014]
Subjects:
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020 |a 9780262027663 (hardcover :alk.paper) 
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040 |a UPNM  |b eng  |c UPNM  |e rda 
090 |a GV 1469.17.S63  |b F63 2014 
100 1 |a Flanagan, Mary  |d 1969-  |e author 
245 1 0 |a Values at play in digital games  |c Mary Flanagan and Helen Nissenbaum 
264 1 |a Cambridge, MA  |b The MIT Press  |c [2014] 
264 4 |c © 2014 
300 |a xiv, 207 pages  |b illustrations  |c 24 cm 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references and index 
520 |a All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved 
592 |a IN135/1019  |b 6/11/2019  |c RM 134.81  |h Kaca Enigma 
650 0 |a Computer games  |x Social aspects 
650 0 |a Values 
650 0 |a Digital media  |x Social aspects 
650 0 |a Computer games  |x Design 
700 1 |a Nissenbaum, Helen  |e author 
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