Digital representations of the real world how to capture, model, and render visual reality

As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality)...

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Bibliographic Details
Other Authors: Magnor, Marcus A. (Marcus Andreas) 1972- (Editor), Grau, Oliver (Editor), Sorkine-Hornung, Olga 1981- (Editor), Theobalt, Christian (Editor)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press [2015]
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Summary:As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
Physical Description:xxvi, 431 pages illustrations 25 cm
Bibliography:Includes bibliographical references and index
ISBN:9781482243819