Game AI pro 2 collected wisdom of game AI professionals
[This book] presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across t...
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| Format: | Book |
| Language: | English |
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Boca Raton
CRC Press
[2015]
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| 008 | 221104 2015 flua bi 000 0 engrd | ||
| 020 | |a 9781482254792 | ||
| 039 | 9 | |a 202211041134 |b VLOAD |c 201604061730 |d azraai |c 201604061730 |d azraai |y 201512091856 |z zubir | |
| 040 | |a UPNM |b eng |c UPNM |e rda | ||
| 090 | |a QA 76.76.C672 |b G332 2015 | ||
| 245 | 0 | 0 | |a Game AI pro 2 |b collected wisdom of game AI professionals |c edited by Steve Rabin |
| 246 | 3 | |a Collected wisdom of game AI professionals | |
| 264 | 1 | |a Boca Raton |b CRC Press |c [2015] | |
| 264 | 4 | |c ©2015 | |
| 300 | |a xxvii, 549 pages |b illustrations |c 24 cm | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 504 | 0 | |a Includes bibliographical references and index | |
| 505 | 0 | |a Section 1. General wisdom -- section 2. Architecture -- section 3. Movement and pathfinding -- section 4. Applied search techniques -- section 5. Tactics, strategy, and spatial awareness -- section 6. Character behavior -- section 7. Analytics, content generation, and experience management. | |
| 520 | |a [This book] presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. | ||
| 592 | |a 11521 |b 3/3/16 |c RM312.49 |h Innowawasan | ||
| 650 | 0 | |a Computer games |x Design | |
| 650 | 0 | |a Computer games |x Programming | |
| 650 | 0 | |a Artificial intelligence | |
| 700 | 1 | |a Rabin, Steve |e editor | |
| 999 | |a vtls000056037 |c 98366 |d 98366 | ||


