Virtual character design for games and interactive media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connecti...

Full description

Saved in:
Bibliographic Details
Main Author: Sloan, Robin J. (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press 2015
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters
Item Description:"An A.K. Peters book"--Cover
Physical Description:xxiii, 232 pages illustrations 24 cm
Bibliography:Includes bibliographical references
ISBN:9781466598195