Virtual character design for games and interactive media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connecti...

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Bibliographic Details
Main Author: Sloan, Robin J. (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press 2015
Subjects:
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020 |a 9781466598195 
039 9 |a 202211041134  |b VLOAD  |c 201604071641  |d faezah  |y 201512091900  |z zubir 
040 |a UPNM  |b eng  |c UPNM  |e rda 
090 |a GV 1469.34  |b .S56 2015 
100 1 |a Sloan, Robin J.  |e author 
245 1 0 |a Virtual character design  |b for games and interactive media  |c Robin J.S. Sloan 
264 1 |a Boca Raton, FL  |b CRC Press  |c 2015 
264 4 |c © 2015 
300 |a xxiii, 232 pages  |b illustrations  |c 24 cm 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
400 0 |a Robin J.S. Sloan 
500 |a "An A.K. Peters book"--Cover 
504 |a Includes bibliographical references 
505 0 |a Introduction -- Chapter 1: Anatomy and Physical Cues -- Chapter 2: Visual and Audio Design Principles --Chapter 3: Representation, Customization, and Transformation -- Chapter 4: Personality, Emotion, and Expression -- Chapter 5: Context, Story, and Gameplay -- Chapter 6: Acting, Movement, and Animation -- Chapter 7: Control : The Aesthetics of Playable Characters -- Chapter 8: Cast : The Aesthetics of the Virtual Ensemble -- Chapter 9: Complexity : The Aesthetics of Hyperreal Characters 
520 |a While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters 
592 |a IN/11525  |b 04/03/2016  |c RM 281.23  |h Innowawasan 
650 0 |a Video game characters  |x Design 
650 0 |a Characters and characteristics in art 
999 |a vtls000056038  |c 98367  |d 98367