Virtual character design for games and interactive media

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connecti...

Full description

Saved in:
Bibliographic Details
Main Author: Sloan, Robin J. (Author)
Format: Book
Language:English
Published: Boca Raton, FL CRC Press 2015
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Introduction
  • Chapter 1: Anatomy and Physical Cues
  • Chapter 2: Visual and Audio Design Principles
  • Chapter 3: Representation, Customization, and Transformation
  • Chapter 4: Personality, Emotion, and Expression
  • Chapter 5: Context, Story, and Gameplay
  • Chapter 6: Acting, Movement, and Animation
  • Chapter 7: Control : The Aesthetics of Playable Characters
  • Chapter 8: Cast : The Aesthetics of the Virtual Ensemble
  • Chapter 9: Complexity : The Aesthetics of Hyperreal Characters