Understanding counterplay in video games
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay
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| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
New York, NY
Routledge, Taylor & Francis Group
2015
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| Series: | Routledge advances in game studies
5 |
| Subjects: | |
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| Call Number : | GV 1469.34.S52 M43 2015 |
MARC
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| 003 | MY-KLNDU | ||
| 005 | 20241220022530.0 | ||
| 008 | 221104 20152015nyua bi 001 0 eng d | ||
| 020 | |a 9781138804920 (hbk) | ||
| 020 | |z 9781315752655 (ebk) | ||
| 039 | 9 | |a 202211041134 |b VLOAD |c 201604071620 |d faezah |c 201604071620 |d faezah |y 201512091901 |z zubir | |
| 040 | |a UPNM |b eng |c UPNM |e rda | ||
| 090 | |a GV 1469.34.S52 |b M43 2015 | ||
| 100 | 1 | |a Meades, Alan F. |e author | |
| 245 | 1 | 0 | |a Understanding counterplay in video games |c Alan F. Meades |
| 264 | 1 | |a New York, NY |b Routledge, Taylor & Francis Group |c 2015 | |
| 264 | 4 | |c © 2015 | |
| 300 | |a xii,192 pages |b illustrations |c 24 cm. | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 490 | 1 | |a Routledge advances in game studies |v 5 | |
| 504 | |a Includes bibliographical references and index | ||
| 505 | 0 | |a Introduction --1 What is Counterplay? --2 The Challenges of Studying Counterplay -- 3 Approaching Grief Play --4 Boosting and Glitching -- 5 Hardware-Hacking -- 6 Illicit Modding -- 7 Understanding Counterplay in Video Games | |
| 520 | |a This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay | ||
| 592 | |a IN/11524 |b 04/03/2016 |c RM 562.59 |h Innowawasan | ||
| 650 | 0 | |a Video games |x Social aspects | |
| 830 | 0 | |a Routledge advances in game studies |v 5 | |
| 999 | |a vtls000056040 |c 98371 |d 98371 | ||


