Understanding counterplay in video games

This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay

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Bibliographic Details
Main Author: Meades, Alan F. (Author)
Format: Book
Language:English
Published: New York, NY Routledge, Taylor & Francis Group 2015
Series:Routledge advances in game studies 5
Subjects:
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Call Number :GV 1469.34.S52 M43 2015

MARC

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100 1 |a Meades, Alan F.  |e author 
245 1 0 |a Understanding counterplay in video games  |c Alan F. Meades 
264 1 |a New York, NY  |b Routledge, Taylor & Francis Group  |c 2015 
264 4 |c © 2015 
300 |a xii,192 pages  |b illustrations  |c 24 cm. 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
490 1 |a Routledge advances in game studies  |v 5 
504 |a Includes bibliographical references and index 
505 0 |a Introduction --1 What is Counterplay? --2 The Challenges of Studying Counterplay -- 3 Approaching Grief Play --4 Boosting and Glitching -- 5 Hardware-Hacking -- 6 Illicit Modding -- 7 Understanding Counterplay in Video Games 
520 |a This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay 
592 |a IN/11524  |b 04/03/2016  |c RM 562.59  |h Innowawasan 
650 0 |a Video games  |x Social aspects 
830 0 |a Routledge advances in game studies  |v 5 
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