Designing gamified systems meaningful play in interactive entertainment, marketing and education

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thi...

Full description

Saved in:
Bibliographic Details
Main Author: Gilbert, Sari (Author)
Format: Book
Language:English
Published: Burlington, MA Focal Press 2016
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000nam a2200000 i 4500
001 98379
003 MY-KLNDU
005 20241220022532.0
008 221104 20162016maua bi 001 0 eng d
020 |a 9780415725712 
039 9 |a 202211041134  |b VLOAD  |c 201604071654  |d faezah  |y 201512091907  |z zubir 
040 |a UPNM  |b eng  |c UPNM  |e rda 
090 |a QA 76.76.C672  |b G52 2016 
100 1 |a Gilbert, Sari  |e author 
245 1 0 |a Designing gamified systems  |b meaningful play in interactive entertainment, marketing and education  |c Sari Gilbert 
264 1 |a Burlington, MA  |b Focal Press  |c 2016 
264 4 |c © 2016 
300 |a xvii, 316 pages  |b illustrations  |c 24 cm 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
400 0 |a Sari Gilbert 
504 |a Includes bibliographical references and index 
505 0 |a Part I: The Foundation Chapter 1: Introducing Gamified Systems Chapter 2: Building the Spectrum Chapter 3: Positive Performance Chapter 4: Fun is Learning Part II: The Toolbox Chapter 5: What is Gamified System (GS) Design? Chapter 6: Applying Game Concepts Chapter 7: Visualizing Interaction & Information Part III: The Field Chapter 8: Designing Gamified Systems for Education Chapter 9: GS Design for Marketing & Entertainment 
520 |a Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships 
592 |a IN/11520  |b 03/03/2016  |c RM 468.83  |h Innowawasan 
650 0 |a Computer games  |x Design 
650 0 |a Computer games  |x Design  |x Psychological aspects 
650 0 |a Computer games  |x Design  |x Social aspects 
650 0 |a Play 
999 |a vtls000056047  |c 98379  |d 98379