Designing gamified systems meaningful play in interactive entertainment, marketing and education
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thi...
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| Format: | Book |
| Language: | English |
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Burlington, MA
Focal Press
2016
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| 008 | 221104 20162016maua bi 001 0 eng d | ||
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| 040 | |a UPNM |b eng |c UPNM |e rda | ||
| 090 | |a QA 76.76.C672 |b G52 2016 | ||
| 100 | 1 | |a Gilbert, Sari |e author | |
| 245 | 1 | 0 | |a Designing gamified systems |b meaningful play in interactive entertainment, marketing and education |c Sari Gilbert |
| 264 | 1 | |a Burlington, MA |b Focal Press |c 2016 | |
| 264 | 4 | |c © 2016 | |
| 300 | |a xvii, 316 pages |b illustrations |c 24 cm | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 400 | 0 | |a Sari Gilbert | |
| 504 | |a Includes bibliographical references and index | ||
| 505 | 0 | |a Part I: The Foundation Chapter 1: Introducing Gamified Systems Chapter 2: Building the Spectrum Chapter 3: Positive Performance Chapter 4: Fun is Learning Part II: The Toolbox Chapter 5: What is Gamified System (GS) Design? Chapter 6: Applying Game Concepts Chapter 7: Visualizing Interaction & Information Part III: The Field Chapter 8: Designing Gamified Systems for Education Chapter 9: GS Design for Marketing & Entertainment | |
| 520 | |a Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships | ||
| 592 | |a IN/11520 |b 03/03/2016 |c RM 468.83 |h Innowawasan | ||
| 650 | 0 | |a Computer games |x Design | |
| 650 | 0 | |a Computer games |x Design |x Psychological aspects | |
| 650 | 0 | |a Computer games |x Design |x Social aspects | |
| 650 | 0 | |a Play | |
| 999 | |a vtls000056047 |c 98379 |d 98379 | ||


