Designing gamified systems meaningful play in interactive entertainment, marketing and education
Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thi...
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| Format: | Book |
| Language: | English |
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Burlington, MA
Focal Press
2016
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Table of Contents:
- Part I: The Foundation Chapter 1: Introducing Gamified Systems Chapter 2: Building the Spectrum Chapter 3: Positive Performance Chapter 4: Fun is Learning Part II: The Toolbox Chapter 5: What is Gamified System (GS) Design? Chapter 6: Applying Game Concepts Chapter 7: Visualizing Interaction & Information Part III: The Field Chapter 8: Designing Gamified Systems for Education Chapter 9: GS Design for Marketing & Entertainment


