The Sage handbook of digital technology research
Providing readers with an expansive and international overview, this handbook is the ideal resource on this fast-paced and ubiquitous field.
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| Format: | Book |
| Language: | English |
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Los Angeles
Sage Publications Ltd.
2013.
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Table of Contents:
- Part 1 : An introduction to the field of contemporary digital technology research
- The historical context / Paul Ceruzzi
- The field of digital technology research / Charles Crook
- Part 2 : New digital technologies : key characteristics and consideration
- Context, location, and mobility : a human story / Matt Jones
- Online information : access, search and exchange / Gary Hsieh and Nicolas Friederici
- Social media, human connectivity and psychological well-being / Sonja Baumer
- Engaging practices : doing personalized media / Heather A. Horst and Larissa Hjorth
- Ethics, phenomenology and ontology / Anna Kouppanou and Paul Standish
- Part 3 : Research perspectives for digital technologies : theory and analysis
- Critical theory of technology / Sara M. Grimes and Andrew Feenberg
- Critical and cultural approaches to HCI / Jeffrey Bardzell
- Theories of embodiment in HCI / Paul Marshall and Eva Hornecker
- Space and place in digital technology research : a theoretical overview / Luigina Ciolfi
- Affect and experiential approaches / Kristina Hook
- Ethnographic approaches to digital research / Barry Brown
- The mediational perspective on digital technology : understanding the interplay between technology, mind and action / Victor Kaptelinin
- Ethnomethodology and conversation analysis : empirical approaches to the study of digital technology in action / Robert J. Moore
- Behavioral trace data for analyzing online communities / Cliff Lampe
- Multimodal methods for researching digital technologies / Carey Jewitt
- Projection, place, and point-of-view in research through design / Steven Dow, Wendy Ju and Wendy Mackay
- Design research : observing critical design / Laural Swan and Kirsten Boehner
- Part 4 : Environments and tools for digital research
- Tangibles : technologies and interaction for learning / Sara Price
- Material computing : integrating technology into the material world / Leah Buechley
- Haptic interfaces / Eve Hoggan
- Contrasting lab-based and in-the-wild studies for evaluating multi-user technologies / Yvonne Roger, Nicola Yuill and Paul Marshall
- Ubiquitous virtual reality environments / Yoosoo Oh and Woontack Woo
- Location-based environments and technologies / Ty Hollett and Kevin M. Leander
- Mobile learning in the majority world : a critique of the GSMA's position / Niall Winters
- Online and internet-based technologies : gaming / Catherine Beavis
- Online and internet-based technologies : social networking / Kirsty Young
- Learner modelled environments / Kaska Porayska-Pomsta and Sara Bernardini
- The interplay between research and industry : HCI and grounded innovation / Lars Erik Holmquist.


