The Sage handbook of digital technology research

Providing readers with an expansive and international overview, this handbook is the ideal resource on this fast-paced and ubiquitous field.

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Bibliographic Details
Other Authors: Price, Sara, Jewitt, Carey, Brown, Barry
Format: Book
Language:English
Published: Los Angeles Sage Publications Ltd. 2013.
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Table of Contents:
  • Part 1 : An introduction to the field of contemporary digital technology research
  • The historical context / Paul Ceruzzi
  • The field of digital technology research / Charles Crook
  • Part 2 : New digital technologies : key characteristics and consideration
  • Context, location, and mobility : a human story / Matt Jones
  • Online information : access, search and exchange / Gary Hsieh and Nicolas Friederici
  • Social media, human connectivity and psychological well-being / Sonja Baumer
  • Engaging practices : doing personalized media / Heather A. Horst and Larissa Hjorth
  • Ethics, phenomenology and ontology / Anna Kouppanou and Paul Standish
  • Part 3 : Research perspectives for digital technologies : theory and analysis
  • Critical theory of technology / Sara M. Grimes and Andrew Feenberg
  • Critical and cultural approaches to HCI / Jeffrey Bardzell
  • Theories of embodiment in HCI / Paul Marshall and Eva Hornecker
  • Space and place in digital technology research : a theoretical overview / Luigina Ciolfi
  • Affect and experiential approaches / Kristina Hook
  • Ethnographic approaches to digital research / Barry Brown
  • The mediational perspective on digital technology : understanding the interplay between technology, mind and action / Victor Kaptelinin
  • Ethnomethodology and conversation analysis : empirical approaches to the study of digital technology in action / Robert J. Moore
  • Behavioral trace data for analyzing online communities / Cliff Lampe
  • Multimodal methods for researching digital technologies / Carey Jewitt
  • Projection, place, and point-of-view in research through design / Steven Dow, Wendy Ju and Wendy Mackay
  • Design research : observing critical design / Laural Swan and Kirsten Boehner
  • Part 4 : Environments and tools for digital research
  • Tangibles : technologies and interaction for learning / Sara Price
  • Material computing : integrating technology into the material world / Leah Buechley
  • Haptic interfaces / Eve Hoggan
  • Contrasting lab-based and in-the-wild studies for evaluating multi-user technologies / Yvonne Roger, Nicola Yuill and Paul Marshall
  • Ubiquitous virtual reality environments / Yoosoo Oh and Woontack Woo
  • Location-based environments and technologies / Ty Hollett and Kevin M. Leander
  • Mobile learning in the majority world : a critique of the GSMA's position / Niall Winters
  • Online and internet-based technologies : gaming / Catherine Beavis
  • Online and internet-based technologies : social networking / Kirsty Young
  • Learner modelled environments / Kaska Porayska-Pomsta and Sara Bernardini
  • The interplay between research and industry : HCI and grounded innovation / Lars Erik Holmquist.