Gameworld interfaces

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Al...

Full description

Saved in:
Bibliographic Details
Main Author: Jorgensen, Kristine (Author)
Format: Book
Language:English
Published: Cambridge, Massachusetts The MIT Press 2013
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.
Physical Description:viii, 181 pages illustrations 24 cm
Bibliography:Includes bibliographical references and index
ISBN:9780262026864 (hbk)
0262026864 (hbk)