Gameworld interfaces
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Al...
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| Format: | Book |
| Language: | English |
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Cambridge, Massachusetts
The MIT Press
2013
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| Call Number : | GV 1469.34 .P79 .J67 2013 |
MARC
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| 020 | |a 9780262026864 (hbk) | ||
| 020 | |a 0262026864 (hbk) | ||
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| 040 | |a UPNM |b eng |c UPNM |e rda | ||
| 090 | |a GV 1469.34 .P79 |b .J67 2013 | ||
| 100 | 1 | |a Jorgensen, Kristine |e author | |
| 245 | 1 | 0 | |a Gameworld interfaces |c Kristine Jorgensen |
| 246 | 3 | |a Game world interfaces | |
| 264 | 1 | |a Cambridge, Massachusetts |b The MIT Press |c 2013 | |
| 300 | |a viii, 181 pages |b illustrations |c 24 cm | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 504 | |a Includes bibliographical references and index | ||
| 505 | |a Introduction -- Designing the game interface -- The gameworld as interface -- The interface as liminal -- Towards a theory of the gameworld interface. | ||
| 520 | |a Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface. | ||
| 592 | |a 00007345/14 |b 16/12/2014 |c RM101.67 |h AREESH | ||
| 650 | 0 | |a Computer games |x Psychological aspects | |
| 650 | 0 | |a Computer games |x Design | |
| 650 | 0 | |a User interfaces (computer systems) | |
| 650 | 0 | |a Virtual reality |x Psychological aspects | |
| 999 | |a vtls000053291 |c 99184 |d 99184 | ||


