Gameworld interfaces
Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Al...
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| Main Author: | Jorgensen, Kristine (Author) |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Cambridge, Massachusetts
The MIT Press
2013
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