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    Virtual character design for games and interactive media by Sloan, Robin J.

    Published 2015
    Table of Contents: “…Introduction -- Chapter 1: Anatomy and Physical Cues -- Chapter 2: Visual and Audio Design Principles --Chapter 3: Representation, Customization, and Transformation -- Chapter 4: Personality, Emotion, and Expression -- Chapter 5: Context, Story, and Gameplay -- Chapter 6: Acting, Movement, and Animation -- Chapter 7: Control : The Aesthetics of Playable Characters -- Chapter 8: Cast : The Aesthetics of the Virtual Ensemble -- Chapter 9: Complexity : The Aesthetics of Hyperreal Characters…”
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