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  1. 1

    Programming in Visual Basic 2008 by Bradley, Julia Case

    Published 2009
    Table of Contents: “…Chapter 1: Introduction to Visual Basic 2008 -- Chapter 2: User Interface Design -- Chapter 3: Variables, Constants, and Calculations -- Chapter 4: Decisions and Conditions -- Chapter 5: Menus, Common Dialog Boxes, Sub Procedures, and Function Procedures -- Chapter 6: Multiform Projects -- Chapter 7: Lists, Loops, and Printing -- Chapter 8: Arrays -- Chapter 9: Web Applications -- Chapter 10: Database Applications -- Chapter 11: Data Files -- Chapter 12: OOP: Creating Object-Oriented Programs -- Chapter 13: Graphics, Animation, Sound, and Drag-and-Drop -- Chapter 14: Additional Topics in Visual Basic -- Appendix A: Answers to Feedback Questions -- Appendix B: Methods and Functions for Working with Dates, Financial Calculations, Mathematics, and String Operations -- Appendix C: Tips and Shortcuts for Mastering the Environment -- Appendix D: .NET Security.…”
    Book
  2. 2

    Applied network security monitoring collection, detection and analysis by Sanders, Chris

    Published 2014
    Table of Contents: “…Full packet capture data -- 6. Packet string data -- 7. Detection mechanisms, indicators of compromise, and signatures -- 8. …”
    Book
  3. 3

    Analytical engineering mechanics by Bose, Sujit K

    Published 2012
    Table of Contents: “…Equilibrium of Flexible Strings -- 6. Bending of Beams -- 7. The Variational Principle of Statics -- 8. …”
    Book
  4. 4

    Introduction to Java programming comprehensive version by Liang, Y. Daniel

    Published 2005
    Table of Contents: “…I Fundamentals Of Programming -- 1 Introduction to Computers, Programs, and Java -- 2 Primitive Data Types and Operations -- 3 Control Statements -- 4 Methods -- 5 Arrays -- II Object-Oriented Programming -- 6 Objects and Classes -- 7 Strings -- 8 Inheritance and Polymorphism -- 9 Abstract Classes and Interfaces -- 10 Object-Oriented Modeling -- III Gui Programming -- 11 Getting Started with GUI Programming --12 Event-Driven Programming -- 13 Creating User Interfaces -- 14 Applets, Images, and Audio -- IV Exception Handling And Io -- 15 Exceptions and Assertions -- 16 Simple Input and Output -- V Data Structures And Collections Framework -- 17 Object-Oriented Data Structures -- 8 Java Collections Framework -- VI Threads And Internationalization --19 Multithreading -- 20 Internationalization -- VII Advanced Gui Programming -- 21 JavaBeans, Bean Events, and MVC -- 22 Containers, Layout Managers, and Borders -- 23 Menus, Toolbars, Dialogs, and Internal Frames -- 24 Advanced Swing Components -- VIII Web Programming -- 25 Java Database Programming -- 26 Servlets -- 27 JavaServer Pages -- IX Distributed Computing -- 28 Networking -- 29 Remote Method Invocation -- Appendixes…”
    Book
  5. 5

    ActionScript 3.0 bible by Braunstein, Roger, 1981-

    Published 2008
    Table of Contents: “…Part 2: Working With ActionScript 3.0 Objects -- 6: Using strings -- Summary -- 7: Working with numbers and math -- Understanding numeric types -- Using numbers in ActionScript -- Manipulating numbers -- Performing arithmetic -- Performing trigonometric calculations -- Generating randomness -- Manipulating dates and times -- Summary -- 8: Using arrays -- Array basics -- Converting arrays to strings -- Adding and removing items from an array -- Slicing, splicing, and dicing -- Iterating through the items in an array -- Searching for elements -- Reordering your array -- Applying actions to all elements of an array -- Alternative types of arrays -- Summary -- 9: Using objects -- Working with objects -- Using objects as associative arrays -- Using objects for named arguments -- Using objects as nested data -- Summary -- 10: Working with XML -- Getting started with XML in ActionScript -- Accessing values with E4X -- Constructing XML objects -- Converting to and from strings -- Loading XML data from external sources -- Using namespaces -- Working with comments and processing instructions -- Setting options for the XML class -- Summary -- 11: Working with regular expressions -- Introducing regular expressions -- Applying regular expressions -- Constructing expressions -- Understanding regular expression flags -- Constructing advanced expressions -- Using the RegExp class -- Summary -- Part 3: Working With The Display List -- 12: Understanding the Flash Player 9 display list -- Display list -- DisplayObject and DisplayObjectContainer -- Introducing the graphics object -- Working with the stage -- InteractiveObject and SimpleButton -- Shape -- Creating user interface elements with Sprite -- Working with the MovieClip -- Examples using the display list -- Summary -- 13: Working with DisplayObjects in Flash CS3 -- Creating symbols within Flash CS3 -- Accessing embedded graphic classes -- Summary -- 14: Printing -- Why print from Flash? …”
    Book