Search Results - Animal machine

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  1. 1

    Mechanics of machines by Cleghorn, William L., Dechev, Nikolai

    Published 2015
    Book
  2. 2

    Mechanism design analysis and synthesis by Erdman, Arthur G.

    Published 1997
    Book
  3. 3

    ActionScript 3.0 bible by Braunstein, Roger, 1981-

    Published 2008
    Table of Contents: “…Part 5: Working With Error Handling -- 19: Understanding errors -- Comparing ways to fail -- Understanding exceptions -- Catching errors generated by Flash -- Custom exceptions -- Handling asynchronous errors -- Summary -- 20: Using the AVM2 debugger -- Introducing debugging -- Launching the debugger -- Taking control of execution -- Pulling back the curtain -- Navigating through code -- Debugging a simple example -- Using the debugger effectively -- Summary -- 21: Making your application fault-tolerant -- Developing a strategy -- Determining what errors to handle -- Categorizing failures -- Logging errors -- Messaging the user -- Degrading styles: an example -- Summary -- Part 6: Working With External Data -- 22: Understanding networking basics -- URL request -- Using the loader -- Summary -- 23: Communicating with server-side technologies -- Communicating via URLLoader -- Flash remoting -- Summary -- 24: Saving data to a local machine using SharedObject -- Comparing approaches to persistent storage -- Identifying useful situations for shared objects -- Using SharedObjects -- Sharing information between SWFs -- Working with size constraints -- Storing custom classes -- Using serialization concepts for remoting -- Summary -- 25: Managing file uploads and downloads -- Introducing FileReference -- Uploading files -- Downloading a file -- Summary -- Part 7: Enriching Your Program With Sound And Video -- 26: Working with sound -- Creating a sound object -- Controlling playback of a sound -- Applying sound transformations -- Working with a sound's metadata -- Calculating spectrum data -- Detecting audio capabilities -- Summary -- 27: Adding video -- Working with Flash video files -- Loading FLV files into a Flash movie -- Building an FLV application -- Summary -- 28: Accessing microphones and cameras -- Introducing the camera -- Introducing the microphone -- Summary -- Part 8: Programming Graphics And Motion -- 29: Applying filters to your graphics -- Introducing filters -- Applying filters -- Adding more than one filter -- Rotating objects with filters -- Summary -- 30: Drawing vector graphics programmatically -- Lines and LineStyles -- Creating shapes -- Making a drawing application -- Summary -- 31: Scripting animation -- Animating with pure ActionScript -- Animating using Flash -- Animating using Flex -- Choosing a third-party animation toolkit -- Summary -- 32: Applying transformations to graphics -- Working with matrix transforms -- Working with color transforms -- Summary -- 33: Drawing bitmap graphics programmatically -- Creating a BitmapData object -- Applying color transformations -- Applying fills -- Detecting areas by color -- Applying effects -- Making noise -- Applying filters -- Summary -- Part 9: Working With Binary Data -- 34: Working with binary data -- Creating a byte array -- Writing to a byte array -- Reading from a byte array -- Common uses of byte arrays -- Summary -- Part 10: Deploying Your Program -- 35: Deploying Flash on the Web -- Embedding Flash in a page -- Embedding Flash using SWFObject -- Enabling Flash player options -- Passing variables to a SWF -- Automatically upgrading Flash Player -- Summary -- 36: Interfacing with JavaScript -- Communicating between JavaScript and Flash -- Summary -- 37: Using local connections to communicate between Flash applications -- Creating a sending application -- Creating a receiving application -- Sending and receiving across domains -- Summary -- Index.…”
    Book
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  5. 5

    Gotcha for guys! nonfiction books to get boys excited about reading / by Baxter, Kathleen A.

    Published 2007
    Table of Contents: “…Introduction -- Around the world -- American history -- Prehistoric creatures -- Science -- All things gross -- Animals -- Creepy-crawly creatures : bugs, reptiles, and amphibians -- Action and innovation : sports, the military, machines, buildings, and inventions -- Disasters and unsolved mysteries -- Hot topics : magic, riddles, games, and puzzles, art and drawing, fascinating facts and reference books.…”
    NetLibrary
    Electronic eBook
  6. 6

    No-code video game development using Unity and PlayMaker by Kelley, Michael

    Published 2016
    Book
  7. 7

    Artificial intelligence foundations of computational agents by Poole, David L. (David Lynton), 1958-

    Published 2010
    Book
  8. 8

    Anesthesia and the fetus by Reynolds, Felicity, Halpern, Stephen

    Table of Contents: “…Machine generated contents note: Section I: Basic Principles1 Intrauterine Growth and DevelopmentTimothy Moss, Cheryl Albuquerque, Richard Harding --2 Maternal Physiological Adaptations to PregnancyJulie Phillips, Melissa Covington, George Osol --3 Placental respiratory gas exchangeLowell Davis -- 4 The fetal circulationLoren Thompson, Kazumasa Hashimoto -- 5 Fetal Responses to HypoxiaTania L. …”
    Book