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The VR book human-centered design for virtual reality
Published 2016Table of Contents: “…Content creation -- High-level concepts of content creation -- Experiencing the story -- The core experience -- Conceptual integrity -- Gestalt perceptual organization -- Environmental design -- The scene -- Color and lighting -- Audio -- Sampling and aliasing -- Environmental wayfinding aids -- Real-world content -- Affecting behavior -- Personal wayfinding aids -- Center of action -- Field of view -- Casual vs. high-end VR -- Characters, avatars, and social networking -- Transitioning to VR content creation -- Paradigm shifts from traditional development to VR development -- Reusing existing content -- Content creation: design guidelines -- High-level concepts of content creation -- Environmental design -- Affecting behavior -- Transitioning to VR content creation --…”
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