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Fiends, Ghosts, and Sprites Including an Account of the Origin and Nature of Belief in the Supernatural
Published 2012Get full text
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Fairy Circles Tales and Legends of Giants, Dwarfs, Fairies, Water-Sprites and Hobgoblins
Published 2012Get full text
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The Unknown Quantity: A Book of Romance and Some Half-Told Tales
Published 2009“…The wedding-ring -- Messengers at the window -- The countersign of the cradle -- The key of the tower -- The ripening of the fruit -- The king's jewel -- The music-lover -- Humoreske -- An old game -- The unruly sprite -- A change of air -- The…”
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ActionScript 3.0 bible
Published 2008Table of Contents: “…Part 2: Working With ActionScript 3.0 Objects -- 6: Using strings -- Summary -- 7: Working with numbers and math -- Understanding numeric types -- Using numbers in ActionScript -- Manipulating numbers -- Performing arithmetic -- Performing trigonometric calculations -- Generating randomness -- Manipulating dates and times -- Summary -- 8: Using arrays -- Array basics -- Converting arrays to strings -- Adding and removing items from an array -- Slicing, splicing, and dicing -- Iterating through the items in an array -- Searching for elements -- Reordering your array -- Applying actions to all elements of an array -- Alternative types of arrays -- Summary -- 9: Using objects -- Working with objects -- Using objects as associative arrays -- Using objects for named arguments -- Using objects as nested data -- Summary -- 10: Working with XML -- Getting started with XML in ActionScript -- Accessing values with E4X -- Constructing XML objects -- Converting to and from strings -- Loading XML data from external sources -- Using namespaces -- Working with comments and processing instructions -- Setting options for the XML class -- Summary -- 11: Working with regular expressions -- Introducing regular expressions -- Applying regular expressions -- Constructing expressions -- Understanding regular expression flags -- Constructing advanced expressions -- Using the RegExp class -- Summary -- Part 3: Working With The Display List -- 12: Understanding the Flash Player 9 display list -- Display list -- DisplayObject and DisplayObjectContainer -- Introducing the graphics object -- Working with the stage -- InteractiveObject and SimpleButton -- Shape -- Creating user interface elements with Sprite -- Working with the MovieClip -- Examples using the display list -- Summary -- 13: Working with DisplayObjects in Flash CS3 -- Creating symbols within Flash CS3 -- Accessing embedded graphic classes -- Summary -- 14: Printing -- Why print from Flash? …”
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