3D math primer for graphics and game development
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
Saved in:
| Main Author: | |
|---|---|
| Other Authors: | |
| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, FL
A K Peters/CRC Press
c2011
|
| Edition: | 2nd ed |
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Perpustakaan Jeneral Tun Ibrahim
| Copy | On Shelf |
|---|


