3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Bibliographic Details
Main Author: Dunn, Fletcher
Other Authors: Parberry, Ian
Format: Book
Language:English
Published: Boca Raton, FL A K Peters/CRC Press c2011
Edition:2nd ed
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Summary:"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
Item Description:"An A K Peters book."
Physical Description:xxi, 824 p. col. ill. 25 cm.
Bibliography:Includes bibliographical references (p. 801-805) and index
ISBN:9781568817231 (hardback)
1568817231 (hardback)