3D math primer for graphics and game development
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
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| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, FL
A K Peters/CRC Press
c2011
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| Edition: | 2nd ed |
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| Summary: | "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. |
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| Item Description: | "An A K Peters book." |
| Physical Description: | xxi, 824 p. col. ill. 25 cm. |
| Bibliography: | Includes bibliographical references (p. 801-805) and index |
| ISBN: | 9781568817231 (hardback) 1568817231 (hardback) |


