3D math primer for graphics and game development

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Bibliographic Details
Main Author: Dunn, Fletcher
Other Authors: Parberry, Ian
Format: Book
Language:English
Published: Boca Raton, FL A K Peters/CRC Press c2011
Edition:2nd ed
Subjects:
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Call Number :T385 .D875 2011

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010 |a 2010-053535 
020 |a 9781568817231 (hardback) 
020 |a 1568817231 (hardback) 
039 9 |a 201207231118  |b shahrim  |c 201207181309  |d kaha  |c 201207181257  |d kaha  |y 201207051023  |z hasniza 
040 |a UPNM 
090 |a T385  |b .D875 2011 
100 1 |a Dunn, Fletcher. 
245 1 0 |a 3D math primer for graphics and game development  |c Fletcher Dunn, Ian Parberry 
250 |a 2nd ed 
260 |a Boca Raton, FL  |b A K Peters/CRC Press  |c c2011 
300 |a xxi, 824 p.  |b col. ill.  |c 25 cm. 
500 |a "An A K Peters book." 
504 |a Includes bibliographical references (p. 801-805) and index 
520 |a "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. 
592 |a 00003542  |b 24/05/2012  |c Rm 225.03  |h PDW 
650 0 |a Computer graphics. 
650 0 |a Computer games  |x Programming. 
650 0 |a Computer science  |x mathematics. 
700 1 |a Parberry, Ian. 
999 |a vtls000047309  |c 46583  |d 46583