3D math primer for graphics and game development
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
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| Other Authors: | |
| Format: | Book |
| Language: | English |
| Published: |
Boca Raton, FL
A K Peters/CRC Press
c2011
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| Edition: | 2nd ed |
| Subjects: | |
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| Call Number : | T385 .D875 2011 |
MARC
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|---|---|---|---|
| 001 | 46583 | ||
| 003 | MY-KLNDU | ||
| 005 | 20241219004931.0 | ||
| 008 | 120705s2011 xxud 001 0 eng d | ||
| 010 | |a 2010-053535 | ||
| 020 | |a 9781568817231 (hardback) | ||
| 020 | |a 1568817231 (hardback) | ||
| 039 | 9 | |a 201207231118 |b shahrim |c 201207181309 |d kaha |c 201207181257 |d kaha |y 201207051023 |z hasniza | |
| 040 | |a UPNM | ||
| 090 | |a T385 |b .D875 2011 | ||
| 100 | 1 | |a Dunn, Fletcher. | |
| 245 | 1 | 0 | |a 3D math primer for graphics and game development |c Fletcher Dunn, Ian Parberry |
| 250 | |a 2nd ed | ||
| 260 | |a Boca Raton, FL |b A K Peters/CRC Press |c c2011 | ||
| 300 | |a xxi, 824 p. |b col. ill. |c 25 cm. | ||
| 500 | |a "An A K Peters book." | ||
| 504 | |a Includes bibliographical references (p. 801-805) and index | ||
| 520 | |a "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. | ||
| 592 | |a 00003542 |b 24/05/2012 |c Rm 225.03 |h PDW | ||
| 650 | 0 | |a Computer graphics. | |
| 650 | 0 | |a Computer games |x Programming. | |
| 650 | 0 | |a Computer science |x mathematics. | |
| 700 | 1 | |a Parberry, Ian. | |
| 999 | |a vtls000047309 |c 46583 |d 46583 | ||


