Computer games for learning an evidence-based approach

This book fills that need by providing a comprehensive and up-to-date investigation of what research shows about learning with computer games. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to k...

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Bibliographic Details
Main Author: Mayer, Richard E. (Author)
Format: Book
Language:English
Published: Cambridge, Massachusetts The MIT Press 2014
Subjects:
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MARC

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100 1 |a Mayer, Richard E.,  |e author. 
245 1 0 |a Computer games for learning  |b an evidence-based approach  |c Richard E. Mayer. 
264 1 |a Cambridge, Massachusetts  |b The MIT Press  |c 2014 
300 |a xvii, 281 pages  |b illustrations  |c 24 cm. 
336 |a text  |2 rdacontent 
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338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a This book fills that need by providing a comprehensive and up-to-date investigation of what research shows about learning with computer games. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games. 
592 |a in132/0919  |b 07/11/2019  |c RM 163.40  |h Kaca Enigma 
650 0 |a Cognitive learning. 
650 0 |a Visual learning. 
650 0 |a Computer games  |x Psychological aspects. 
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