Principles of game audio and sound design sound design and audio implementation for interactive and immersive media
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| Main Author: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
New York, NY
Routledge
2020
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| Subjects: | |
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| Call Number : | QA 76.76.C672 S556 2020 |
MARC
| LEADER | 00000nam a2200000 c 4500 | ||
|---|---|---|---|
| 001 | 94691 | ||
| 003 | MY-KLNDU | ||
| 005 | 20241220004147.0 | ||
| 008 | 230513 20202020nyu b 001 0 eng d | ||
| 020 | |a 9781138738973 (pbk) | ||
| 020 | |a 9781138738966 (hbk) | ||
| 020 | |a 9781315184432 (ebk) | ||
| 039 | 9 | |a 202309070834 |b hainim |y 202305131034 |z dewi | |
| 040 | |a MY-KlNDU |b eng |c MY-KlNDU |e rda | ||
| 050 | |a QA 76.76.C672 |b S556 2020 | ||
| 090 | |a QA 76.76.C672 |b S556 2020 | ||
| 100 | 1 | |a Sinclair, Jean-Luc |e author | |
| 245 | 1 | 0 | |a Principles of game audio and sound design |b sound design and audio implementation for interactive and immersive media |c Jean-Luc Sinclair |
| 264 | 1 | |a New York, NY |b Routledge |c 2020 | |
| 264 | 4 | |a © 2020 | |
| 300 | |a xv, 295 pages |b illustrations |c 25 cm | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 500 | |a Includes index | ||
| 592 | |a IV-101812 |b 14/07/2023 |c RM204.52 |h YUHA Associates Sdn. Bhd | ||
| 650 | 0 | |a Computer games |x Programming | |
| 650 | 0 | |a Sound |x Recording and reproducing |x Digital techniques | |
| 650 | 0 | |a Computer sound processing | |
| 650 | 0 | |a Video games | |
| 999 | |a vtls000105342 |c 94691 |d 94691 | ||


